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Ngày tham gia: 06-07-2008, 05:32 pm Trạng thái:  Tuổi: 18 Bài viết: 252 Đến từ: Home Giới tính:  Đã cảm ơn: 4 lần Được cảm ơn: 26 lần trong 15 bài viết
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Đã gửi: 12-10-2008, 05:57 pm
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Sid Meier's Civilization IV: Colonization
[align=CENTER]Sid Meier's Civilization IV: Colonization (PC) - 730 MB
[LEFT] Game Info Developer : Firaxis Publisher :2K Games Genre :Strategy Release Date : September 23, 2008 ESRB :Everyone 10+ GameSpy Score :N/A A complete reimagining of Sid Meier's 1994 classic, Colonization is a total conversion of Civilization IV that combines Civilization's addictive gameplay with all-new graphics and features that add more depth to the franchise. Sid Meier's Civilization IV: Colonization (PC) American patriot Patrick Henry once famously said, “Give me liberty or give me death.” Sid Meier’s Civilization IV: Colonization (a remake of 1994’s Sid Meier’s Colonization) takes that quote quite literally: as the leader of the English, Spanish, French, or Dutch colonial efforts, your singular victory conditions are to colonize the New World; build a thriving, self-sufficient nation; and win your independence from Europe in a revolutionary war. It may be smaller in scope than we’re accustomed to in a Civ game, but it’s still extremely addictive and complex in its own right.4
  As in Civ, you start by founding a single colony and exploring the map (random, or pre-made scenarios based on the Americas), but from there on out the challenge is entirely different; Col is more about trade economics than warfare or diplomacy. You must extract raw resources from the land and produce goods for sale back in Europe, and then spend the proceeds to recruit more colonists to expand your operation. While the game has some impressive automation features for those averse to micromanagement, much of the joy early on comes from setting up your colonies just right - cultivating the land, training specialized colonists and assigning them to specific tasks, and building structures to enhance production. Later in the game, automation becomes a necessity, as guiding the production of goods such as muskets on a large scale would be maddeningly complex. I particularly appreciate the wagon train automation, which allowed me to designate which supplies should be imported and exported from each colony and then sit back and watch as the wagons redistributed them accordingly.
Some areas of questionable balancing make the late game tricky to navigate. First and foremost, the attacker seems to have a huge advantage in combat - I lost far too many battles from within heavily fortified cities, and dragoons seem to win nine out of 10 battles regardless of what unit they’re fighting and where, making a good offense your only real defense. That’s manageable against Natives and other colonies, but during the revolution with literally hundreds of enemy troops landing? Not so much. Also, once you’ve educated a few citizens in your schools, the amount of time it takes to graduate them makes it completely impractical - you’re better off just buying specialists from Europe.
Minimum System Requirements * Windows 2000/XP/Vista * 1.2 GHz Intel Pentium 4 or AMD Athlon processor or equivalent * 256 MB RAM (Windows 2000) / 512 MB RAM (Windows XP) * 1.7 GB free hard disk space * DirectX 9.0c compatible 64MB video card with Shader 1.1 support or better * DirectX 9.0c compatible sound card * DirectX 9.0c (included) Sid Meier's Civilization IV: Colonization Recommended System Requirements * Windows 2000/XP/Vista * 1.8 GHz Intel Pentium 4 or AMD Athlon processor or equivalent * 512 MB RAM * 1.7 GB free hard disk space * DirectX 9.0c compatible 128MB video card * DirectX 9.0c compatible sound card * DirectX 9.0c (included) install notes: 1. Unrar. 2. Burn or mount with DAEMON Tools Pro, UltralISO ... 3. Install the game. 4.Copy fixed exe from crack folder to installation dir 5. Play Link dowload :
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